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3 gun at MTSC in Manchester starting 1/26/2014


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MTSC will be hosting 3 gun matches on the fourth Sunday of every month. Registration will open at 11:15 am and close promptly at noon when the shooters meeting begins. First shots will be fired at 12:30. Anyone not signed in by 12:00 will not be allowed to shoot the match. Match fees-$20 for MTSC members and $25 for non members. Round counts will not be posted for each match but if you bring a hundred for each gun you will be able to engage every target with the required number of rounds, bring more if you plan to miss. Set up will begin at 8:00 a.m. and any help is appreciated. Any questions can be sent to Ryan at sumocrp@aol.com or I will answer them in this thread. Directions to the range can be found at midtnshooters.com The website will be updated with 3 gun info and the rules in the coming days.
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it's great to see 3 gun coming back to MTSC I will be there at come point. not to sure if I can play in cold as in the house, I now keep gloves on and a blanket on my legs most of the time.

 

Ryan will you get to use the 300 yard range from time to time. I bought a cheap scope to see if can use it. so yes I DO want to go each month.

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Rules for MTSC 3G on the 26th

 

1. Safety Rules
1.1 Participants are subject to match disqualification for violation of any rule or regulation in sections 1 or 2.
1.2 All MTSC 3 gun matches will be run on COLD RANGES.
1.2.1 COLD RANGE (definition): Participants firearms will remain unloaded at the match site except under the direction of a match official.
1.3 Designated Safety Areas.
1.3.1 The Safety Areas will be clearly marked with signs.
1.3.2 Unloaded firearms may be handled and/or displayed only in the Safety Areas.
1.3.3 No ammunition may be handled in any Safety Area.
1.4 Rifles & Shotguns (carry from vehicle or between stages).
1.4.1 Rifles & shotguns must be cased or carried slung with the muzzle up or down.
1.4.2 Rifles & shotguns must be carried with actions open and detachable magazines removed.
1.5 Handguns (carry between stages).
1.5.1 Handguns must be cased or remain in holster, magazine removed except in designated Safety Areas, or under the direction of Range Officer(s) on a stage.
1.5.2 Handguns must be carried with the “Hammer/Striker Down.”
1.5.3 On stages, the Ready Condition of handguns must be “Hammer Down” for DA autos & revolvers, and “Cocked & Locked” for SA autos or DA autos with manual override safeties.
1.6 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the match site. Any participant found to be impaired and deemed unsafe as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.
1.7 Eye protection is mandatory for participants, spectators & range personnel at the match site.
1.8 Ear protection is mandatory for participants, spectators & range personnel while on or near a stage of fire.
2. Disqualifications
2.1 Match Disqualification will result in complete disqualification from the match. Shooter will not be allowed to continue with the match and will not be eligible for prizes nor a free entry into a future match. Final decision is the Range Master’s.
2.2 Match Disqualification for Negligent Discharge.
2.2.1 “Negligent Discharge” is defined as the discharge of a firearm in an unsafe manner or unintentionally in which a projectile (bullet) strikes the ground within 3 meters of the competitor or Range Officer, or outside the confines of the backstop. “If a bullet leaves the range, you will too, with a match DQ.”
2.3 A participant shall be disqualified from the match for dropping a loaded firearm.
2.4 A participant shall be disqualified for allowing the muzzle of his/her firearm to break the 180-degree Safety Plane (except while holstered, drawing or re-holstering.)
2.5 All disqualifications and re-shoots will be issued by the Range Master.
2.6 Grounded guns must be on SAFE or completely empty with no ammunition in the firearm.
2.7 A Stage Disqualification will result in a maximum time (600 seconds) on that stage but the shooter will be allowed to continue the match and go to the prize table.
2.8 A stage DQ will be issued for dropping an unloaded gun. All potential stage DQs will be determined by the MD/RM.
3. Sportsmanship & Conduct
3.1 Participants and spectators are expected to conduct themselves in a courteous, sportsman-like manner at all times. Disputes will be handled promptly and fairly by the Range Master.
3.2 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the match site/range.
3.3 Any competitor with a proven handicap (i.e. legally blind, etc.) can shoot the course other than intended (strong hand/weak hand) but may incur a 35% penalty in time/points per string or per stage. The RM will decide on a case-by-case basis.
4. Ammunition
4.1 No tracer, incendiary, armor piercing or steel jacketed ammunition is allowed.
4.2 Pistol/revolver ammunition shall be 9x19 or larger.
4.3 Rifle ammunition shall be .223 Remington (5.56 NATO) or larger.
4.4 Shotgun ammunition shall be 20 gauge or larger, LEAD SHOT ONLY.
4.4.1 No birdshot larger than #4 or any steel shot ammo allowed. Use of these types of ammo will incur a Stage DQ. Buck Shot maybe required on special targets only (paper only)
5. Firearms
5.1 All firearms used by competitors shall be serviceable and safe.
5.2 If a competitor’s firearm becomes unserviceable during competition, that competitor may replace his/her firearm with another of the same model, caliber and sighting system approved by the Range Master.
5.3 For purposes of this ruling, a “firearm” consists of a specific caliber, receiver, barrel, stock and sighting system combination.
5.4 The same firearm system, for each gun, per Rule 5.3: shall be used during the entire match.
5.5 Competitors will not reconfigure any firearm during the course of a match (i.e. change caliber, barrel length, shotgun magazine tube length, sighting systems or stock style). Changing choke tubes is allowed.
6. Firearms Divisions [Open, Tactical Iron, Tactical Optics, Heavy Tactical Optics & Heavy Metal]
6.1 Handgun - Open
6.1.1 No limitations on accessories (see rule 5.3).
6.1.2 Magazine length may not exceed 170 millimeters.
6.2 Handgun - Tactical
6.2.1 Internal modifications are allowed providing they do not alter the original, factory configuration of the handgun.
6.2.2 Firearms with custom or factory installed electronic sights, optical sights, extended sights, compensators or barrel porting are NOT allowed in this division.
6.2.3 Magazines used shall not exceed 170 mm OAL (overall length) for single stacks, and shall not exceed 140 mm OAL for staggered magazines.
6.3 Rifle - Open
6.3.1 No limitations on accessories (see Rule 5.3).
6.3.2 Barrel length shall not be changed for the duration of the match.
6.4 Rifle - Tactical
6.4.1 Barrel length shall not be changed for the duration of the match.
6.4.2 Internal modifications are allowed providing the modifications do not alter the original factory configuration of the rifle.
6.4.3 Tactical Division scoped rifles may be equipped with no more than one (1) optical sight.
6.4.4 Rifle supporting devices (i.e. bipods, etc.) are not allowed in this division.
6.4.5 Tactical -Heavy – Similar to Tactical Division scoped, but the shooter must use a .308 Winchester (7.62x51 NATO) or larger caliber for the entire match. Handguns/shotguns must comply with Tactical Division rules. Magazine capacity is not to exceed 20 rounds in this Division. Due to ammunition concerns, SKS rifles and AK-47’s will not be allowed.
6.5 Shotgun - Open
6.5.1 No limitations on accessories (see Rule 5.3). See special note below.
6.5.2 Barrel length shall not be changed for the duration of the match.
6.5.3 Magazine tube length shall not be changed for the duration of the match.
6.5.4 Shotgun speed loaders are allowed in Open .
6.5.4.a. Shotgun speed loaders must be the new type, or modified old style with the primer relief cut.
6.5.4.b. Use of old style shotgun speed loaders without the primer relief cut will result in match disqualification.
6.6 Shotgun - Tactical
6.6.1 Barrel length may not be changed for the duration of the match.
6.6.2 Internal modifications are allowed providing the modifications do not alter the original factory configuration of the shotgun.
6.6.3 No electronic or optical sights are allowed on shotguns in this Division.
6.6.4 No shotgun supporting devices (i.e. bipods, etc.) are allowed in this Division.
6.6.5 No compensators or porting on barrels allowed in this division.
6.6.6 Tactical shotguns may start a stage with a maximum of nine (9) rounds in the gun but magazine capacity will not be limited.
6.6.7 No shotgun speed loaders are allowed in this division.
6.6.8 No magazine fed shotguns allowed in this division.
6.7 Heavy Metal
6.7.1 Rifle Rules:
6.7.1.1 Rifles must comply with Tactical Iron Rifle Rules
6.7.1.2 Rifles will be .308 Winchester (7.62x51 NATO) or larger caliber.
6.7.1.3 No optical sights allowed in this division, except 1x.
6.7.1.4 No magazine shall exceed a 20 round capacity.
6.7.2 Shotgun Rules:
6.7.2.1 Only PUMP Shotguns are allowed in the Heavy Metal . All other requirements for shotgun must comply with Tactical Shotgun rules, except that reduced recoil slugs are prohibited in Heavy Metal.
6.7.3 Handgun Rules:
6.7.3.1 Handguns must comply with Tactical Handgun Rules with the following exceptions.
6.7.3.2 .44 caliber bore or larger for all revolvers and semi-automatic pistols.
6.7.3.3 No more than 10 rounds allowed in any magazine at any time.
6.7.3.3.1 Violation of the 10 round magazine rule will be considered “Unsportsmanlike Conduct” and result in a Stage DQ.
7. Holsters and Equipment
7.1 Handgun holsters and equipment - Open.
7.1.1 Any holster, which will safely retain the handgun during vigorous movement, is allowed.
7.1.2 Due to safety concerns shoulder holsters are disallowed.
7.1.3 Cross draw holsters will be judged on an individual basis by the Match Director or his designee. The concern is not to violate the 180 degree rule (See Rule 2.4).
7.2 Handgun holsters and equipment - Tactical.
7.2.1 Any holster, which will safely retain the handgun during vigorous movement, is allowed.
7.2.2 The holster material must completely cover the trigger on all semiautomatic pistols. Revolver holsters must completely cover the trigger and the cylinder.
7.2.3 Due to safety concerns shoulder holsters are disallowed.
7.2.4 Cross draw holsters will be judged on an individual basis by the Range Master. The concern is not to violate the 180 degree rule (See Rule 2.4).
8. DIVISIONS
8.1 Open Division
8.1.1 Any Open Division gun OR Open Division equipment puts the competitor in Open Division for the entire match.
8.1.2 See Firearms Divisions (Rule 6) for details.
8.2 Tactical - Iron Sighted Rifle.
8.2.1 Competitor will shoot a Tactical Handgun (Rule 6.2), Tactical Shotgun (Rule 6.6) and a Tactical Division Rifle with iron sights or 1x optic (Rule 6.4).
8.3 Tactical - Optic Rifle.
8.3.1 Competitor will shoot the same handgun and shotgun as listed above but with a scoped rifle, (see Rule 6.4).
8.4 Tactical - Optic Heavy Rifle
8.4.1 Competitor will shoot the same handgun and shotgun as listed above but with a scoped rifle, .308 Caliber or larger (see Rule 6.4).
8.5 Heavy Metal - See firearms division (Rule 6) for details.
8.5.1 Rifle shall be .308 caliber or larger.
8.5.2 Shotguns cannot use reduced recoil slugs.
8.5.3 Pistols shall be .44 or larger. (Single stack guns and revolvers are encouraged.)
9. Scoring
9.1 Scoring per stage will be straight time plus penalties with stage points. Maximum time allowed to shoot any stage is 180 seconds.
9.1.1 Any IPSC cardboard target, designated as a “shoot” target must have either one (1) Zero Down (-0) hit OR two (2) Three Down (-3) hits anywhere inside the scoring perforations on the target to avoid a penalty. Heavy Metal and Heavy Tactical Optics require 1 hit anywhere within the scoring perforations on paper to neutralize.
9.1.2 Example of scoring and penalties on paper targets:
a. One Zero Down (-0) hit = no penalty
b. Two hits in any combination of One Down (-1) and Three Down (-3) hits or one hit anywhere within the scoring perforations by .308 = no penalty
c. One hit on paper but not in a Zero Down area = 5 second penalty
d. Target not neutralized but target was engaged = 10 to 60 second penalty depending on stage
e. Target Not Engaged (TNE) = 10 second penalty for not making the minimum two hits anywhere on the target plus 5 seconds, per target, for the TNE PROCEDURAL for a total penalty of 15 seconds per target added to time.
9.1.3 Paper targets used in the match will be IPSC,USPSA, IDPA and sometimes “special” style targets.
9.1.4 Designated “No Shoot” targets that are hit will incur a 10 second penalty for each hit.
9.1.5 Knock down style targets (i.e. poppers or steel) must fall to score or must fall to penalize.
9.1.6 Frangible targets must break to score (one BB hole is a break).
9.1.7 Swinging style rifle targets must be struck solid enough to cause the hidden “flash card” to be visible to the RO. RO may call hits.
9.1.8 Failure to engage a frangible, knock down or swinging style target will result in a 15-second penalty (10 sec. for not making the hit and 5 sec. TNE).
9.1.9 Engaging a frangible, knock-down or swinging style target but not breaking it, knocking it down or causing the target to react will result in a 10 second penalty per target.
9.1.10 Procedural penalties, 5 seconds per shot, may be assessed for failing to follow the stage directions as written in the stage description.
9.1.11 Procedural penalties, 5 seconds, may be assessed for failing to follow stage procedures.
9.1.12 Stage Not Fired (SNF/DNF) penalty, 600 seconds per stage not fired.
9.1.13 Maximum penalty time for any stage (including target penalties) is 600 seconds.
9.2 Stage Points
9.2.1 First Place (lowest time) for each stage, in each division, will receive 100 points; Second Place and below will figure points on a percentage basis of the 100 from 1st Place.
9.2.2 Total points accumulated for all stages will determine the match placement by division.
9.2.3 Ties will be broken by an undisclosed Tie Breaker Stage designated by the Range Master.
9.2.4 Highest score wins.
10. Arbitration Rules & General Principles
10.1 Administration • Occasional disputes are inevitable in any competitive activity governed by rules. It is recognized that at the more significant levels of competition, emotions run high and the outcome is much more important to the individual competitor. However, effective match administration and planning will prevent most, if not all, disputes.
10.2 Access • Protests may be submitted for arbitration except the actual scoring of targets. However, protests arising from a disqualification for a safety infraction will only be accepted to determine whether or not an infraction as described by the range official was in fact unsafe. The commission of the infraction may not be protested.
10.3 Appeals • Decisions are made initially by the Range Officer. If the complainant disagrees with a decision, the Chief Range Officer for the stage or area in question should be summoned and asked to rule. If a disagreement still exists, the Range Master must be summoned and asked to rule and his decision is final.

Edited by slowsure
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Robert ....  see Section 9.0 for scoring  ....   It's not IMG

 

 

Glad to see 3 Gun come back to MTSC It's been a while since I visited...

 

I broke down and read the rule list ... I didn't miss any new parking rules did I ?

 

 

 

Rules for MTSC 3G on the 26th

9. Scoring
9.1 Scoring per stage will be straight time plus penalties with stage points. Maximum time allowed to shoot any stage is 180 seconds.
9.1.1 Any IPSC cardboard target, designated as a “shoot” target must have either one (1) Zero Down (-0) hit OR two (2) Three Down (-3) hits anywhere inside the scoring perforations on the target to avoid a penalty. Heavy Metal and Heavy Tactical Optics require 1 hit anywhere within the scoring perforations on paper to neutralize.
9.1.2 Example of scoring and penalties on paper targets:
a. One Zero Down (-0) hit = no penalty
b. Two hits in any combination of One Down (-1) and Three Down (-3) hits or one hit anywhere within the scoring perforations by .308 = no penalty
c. One hit on paper but not in a Zero Down area = 5 second penalty
d. Target not neutralized but target was engaged = 10 to 60 second penalty depending on stage
e. Target Not Engaged (TNE) = 10 second penalty for not making the minimum two hits anywhere on the target plus 5 seconds, per target, for the TNE PROCEDURAL for a total penalty of 15 seconds per target added to time.
9.1.3 Paper targets used in the match will be IPSC,USPSA, IDPA and sometimes “special” style targets.
9.1.4 Designated “No Shoot” targets that are hit will incur a 10 second penalty for each hit.
9.1.5 Knock down style targets (i.e. poppers or steel) must fall to score or must fall to penalize.
9.1.6 Frangible targets must break to score (one BB hole is a break).
9.1.7 Swinging style rifle targets must be struck solid enough to cause the hidden “flash card” to be visible to the RO. RO may call hits.
9.1.8 Failure to engage a frangible, knock down or swinging style target will result in a 15-second penalty (10 sec. for not making the hit and 5 sec. TNE).
9.1.9 Engaging a frangible, knock-down or swinging style target but not breaking it, knocking it down or causing the target to react will result in a 10 second penalty per target.
9.1.10 Procedural penalties, 5 seconds per shot, may be assessed for failing to follow the stage directions as written in the stage description.
9.1.11 Procedural penalties, 5 seconds, may be assessed for failing to follow stage procedures.
9.1.12 Stage Not Fired (SNF/DNF) penalty, 600 seconds per stage not fired.
9.1.13 Maximum penalty time for any stage (including target penalties) is 600 seconds.
9.2 Stage Points
9.2.1 First Place (lowest time) for each stage, in each division, will receive 100 points; Second Place and below will figure points on a percentage basis of the 100 from 1st Place.
9.2.2 Total points accumulated for all stages will determine the match placement by division.
9.2.3 Ties will be broken by an undisclosed Tie Breaker Stage designated by the Range Master.
9.2.4 Highest score wins.
 

.......

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Rules for MTSC 3G on the 26th

 

6.7 Heavy Metal
6.7.1 Rifle Rules:
6.7.1.1 Rifles must comply with Tactical Iron Rifle Rules
6.7.1.2 Rifles will be .308 Winchester (7.62x51 NATO) or larger caliber.
6.7.1.3 No optical sights allowed in this division, except 1x.
6.7.1.4 No magazine shall exceed a 20 round capacity.
6.7.2 Shotgun Rules:
6.7.2.1 Only PUMP Shotguns are allowed in the Heavy Metal . All other requirements for shotgun must comply with Tactical Shotgun rules, except that reduced recoil slugs are prohibited in Heavy Metal.
6.7.3 Handgun Rules:
6.7.3.1 Handguns must comply with Tactical Handgun Rules with the following exceptions.
6.7.3.2 .44 caliber bore or larger for all revolvers and semi-automatic pistols.
6.7.3.3 No more than 10 rounds allowed in any magazine at any time.
6.7.3.3.1 Violation of the 10 round magazine rule will be considered “Unsportsmanlike Conduct” and result in a Stage DQ.
 

 

YES!  YES!  YES!   :woohoo:

 

Old School He-Man HEAVY METAL!!!!!!!

 

7.62x51 - Pump Shotgun - 45ACP = = = Bring On the PAIN!!!!!!! 

 

Looks like I'll be taking the FAL and my old Scattergun Technologies 870 out of retirement.

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RWF
time plus with points.

We will have "special" parking for those that need it.

 

Well if RFW will let us know when he is coming we will save a "special"  parking spot for him.... everyone else is on their own... park where you can...

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Well if RFW will let us know when he is coming we will save a "special"  parking spot for him.... everyone else is on their own... park where you can...

 

I do plan on being there, even order extra fat cold weather clothes. since I big before and now extra fat in this chair since I got normal eating back.

I know for sure a few days before the match.

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