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Everything posted by 9teeneleven
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What a game. I stayed up until about 1am last night. My last match I went 30-2. The SCAR-H is awesome, but the game has it as a 5.56 round??? It should be 7.62 NATO. The Spec Ops are pretty awesome too. If anyone wants to play some spec ops or multiplayer, my xbox tag is "nhmorgan". Clan Tag "TCB".
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I didn't say that anyone should feel guilty about playing them. I will be picking my copy up tonight. Call of Duty World at War is probably my favorite video game of all time. However, I will feel a little strange playing that scene. I am certainly not advocating any kind of restriction on these games. Just looking at the nature of them. I do, however, think it is distasteful to release the game on Veterans' day replete with military-esque fanfare, especially during wartime, and especially considering how detached from that war most Americans are.
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I find that scene to be both disturbing and fascinating. Disturbing for its violence; fascinating, because of what it tells us about our willingness to fantasize. The reason it is disturbing is no doubt for its realism. Yet, realism in war video games is always a contradictory thing. Reviewers often praise how real graphics, weapons, history, characters can make the game's portrayal of war, yet all those things are not realism, but verisimilitude–they make the portrayal believable. War games can never be a realistic portrayal of war, because the most important elements are always left out–the consequences. That the most compelling and frightening thing about war is missing means that these games are not about creating a recreation of war, but a fantasy of war. The question is, what are we willing to accept as fantasy, and how much of a role are we willing to play in that fantasy. Arguably, it is not the scene itself that is controversial (at least not by contemporary Hollywood standards), but that we are holding the controller. Is there a difference between taking pleasure from watching gratuitous violence in a film, and holding a controller in a video game? Americans have long fantasized about America's destruction in films, eaten popcorn while witnessing large scale violence and destruction at the hands of our enemies, and made Hollywood rich for giving it to us. America has always had an appetite for disaster films, whether natural or man made. The pre-9/11 1980's and 1990's, two decades devoid of any large scale global conflict were the pinnacle of this kind of Hollywood fantasy "entertainment." Now, the trend has shifted to video games, but does a controller in our hands suddenly make our complicitness in these fantasies more visible? I suspect many will play the scene out anyway, but I suspect most will realize what we have rationalized away in the past. The problem is not the cliche charge that these video games and movies promote violence, but rather, that they promote a misunderstanding of violence. Virtual violence is not violence, and that is the problem; it lacks consequence and it lacks sacrifice. I have seen plenty of criticism about this scene, yet none about what I believe the real offense–that the game is being released to great fanfare on veteran's day, a day we are supposed to recognize the true sacrifice of those who have fought for our freedom. Instead, we celebrate a game that responds to death with a ten-second moment of silence before a respawn. I wouldn't argue that any rational individual doesn't have the capacity to separate fantasy from reality, but fantasies are like colors in the wash; they tend to spread. When most Americans see so few images of war, and fewer still experience it first hand, our understanding is certainly influenced by the portrayals or fantasies we do see. As difficult and painful as it is to look at them, the recent publication of photographs of Lance Cpl. Joshua M. Bernard show us the true sacrifice that our soldiers make. They are the antidote to our entertainment fantasies of war. The problem with video games is that their sole function is to entertain. The best war movies and literature are not entertaining, they are gut-wrenching, and they are heartbreaking. Violent films, even if they don't usually, at least have the capacity to show us consequences. Video games don't.
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I can't wait. However, I loved the World at War version. I just prefer playing with those old school guns.
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Still no primers there though
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i was just in there. it looks like they stocked back up.
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I went to Austin's Firearms in Oak Ridge. I would recommend it. Smooth transfer, and good price. I think it was $25 if I remember.
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S&B makes a match hollowpoint boat tail 7.62x54r in 174gr. I've got few boxes and have seen them on the net too. 7.62x54R 174 grain HPBT Match Ammunition 20/box Sellier and Bellot 7.62x54R 174 gr HPBT Match 20/box - Natchez Shooters Supplies
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I don't think most people can get factory velocities out of handloads can they? I am a newbie at the reloading, but I am using the same setup as you. I started with a 5.5gr load with an O.A.L. of 1.23 . After going through a bunch of loads, I use 5.5gr for a P220 and O.A.L. of 1.25, and 5.1gr with the same O.A.L. for 1911. For whatever reason (even though it is not a light load) the 5.1 will not reliably run the Sig, which is new, and has a stronger recoil spring. I actually like practicing with the lighter feel, I am much more accurate, so it teaches me not to flinch as much.
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Thanks for the heads up Gun Geek. I grabbed a few boxes of .380 today. I got home, and the 1k out of stock .380 Zero bullets I ordered on Thursday afternoon were on my doorstep. I love Roze Dist. Best place to buy bullets ever.
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the deal breaker on the 2022 for me was not the grip, but the trigger guard. for some reason, it bows down right as it comes into the grip. It pushed very uncomfortable into my middle finger. Although the 2022 is not as bad about this as the classic sig pistols, the slide release is in a bad spot for thumbs forward shooters. It causes the slide not to lock back on the last round.
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I started a thread a little while ago asking the same question. After I got all the stuff though, and scavenged for deals on bullets and use my old brass, I can do 1k .45 FMJ for about $165 and it shoots every bit as factory. Just do it.
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my finnish m39 won't hit paper on the first shot, after that it shoots 1.4-2" groups regularly.
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I like that slide stop bevel. That's a nice touch.
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First 1911...barrel bushing?
9teeneleven replied to SavageSig's topic in Gunsmithing & Troubleshooting
I've found wilson mags to be the most problematic. -
Plus you lost $50 shipping it there.
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I still think it is a SIG. There are some things in the photo that look like part of the gun but aren't
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Newsflash from Wallyworld: Ammo prices raised
9teeneleven replied to a topic in Ammunition and Reloading
Dang, I got into reloading just in time. -
I've got one you can have. In knoxville. Pm if you want
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CMP Clinic Aug 29th Shooting USA Comming to Oak Ridge
9teeneleven replied to a topic in Competitive Shooting Sports
crap, does this mean it is going to be crowded I was looking forward to this until now. -
Anyone got a line on bullets for reloading?
9teeneleven replied to TNTitan's topic in Ammunition and Reloading
I just discovered Roze Distributing which sells Zero bullets. The website says 4-6weeks but I ordered monday and they showed up yesterday. Free shipping too. It was $117 for 1k FMJ .45 . Pretty good deal in today's climate. Link -
First loads done. Questions for those who know.
9teeneleven replied to 9teeneleven's topic in Ammunition and Reloading
Thanks Mugster. -
The section of the trigger guard that meets the grips is all sorts of weird for me. I don't understand why they would actually make it convex so that it presses into your middle finger.